In arrivo una corposa patch che promette bene come comunicato ieri da EA con un lungo post sul Forum ufficiale (EA FIFA 22 | TITLE UPDATE #1)
Numerose e notevoli le correzioni apportate che secondo me vanno nella giusta direzione (stando a quanto si legge..)
Dapprima sarà disponibile per PC e Stadia e successivamente per PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X|S
Qui le riassumo, tralasciando quelle relative al mondo Fut
Gameplay
Made the following changes:
- Reduced the effectiveness of goalkeepers when diving for top corner shots taken from inside of the penalty box.
- This change specifically applies to shots taken within 37 feet/11.27 meters of the goalkeeper.
- Improved the frequency of player controlled sliding blocks making contact with a traveling ball.
- Updated the defensive logic for players near the halfway line when defending a counter attack that originated from a corner situation.
- Defenders near the halfway line will now attempt to more closely mark the counter attacking players.
- Added goalkeeper animations that could occur when a keeper is attempting to save a high finesse shot.
- This change is intended to provide more authentic looking goalkeeper reactions and very slightly increases the effectiveness of goalkeepers saving this type of shot.
- Updated the defensive logic for players near the halfway line when defending a counter attack that originated from a corner situation.
- Defenders near the halfway line will now attempt to more closely mark the counter attacking.
- Improved the frequency of player controlled sliding blocks making contact with a traveling ball.
- Widened the area where the reticle can be placed during free kicks in order to allow for more control over spin and general placement.
- In Co-Op matches, Player Lock will now be canceled after the Player Locked player performs a pass, or after their teammate performs a pass to a different player.
- [PS5 Only] Added a new Controller Setting to set desired Adaptive Trigger Resistance.
- Improved referee logic to call more fouls caused by high velocity tackles.
- Improved referee logic to call for fewer penalty kicks caused by reasonably timed slide tackles.
- Improved referee logic to call more fouls in situations where a player purposefully collides with a goalkeeper that is holding the ball.
- Improved referee logic to call for fewer fouls due to soft physical contact.
- Improved throw in accuracy and target selection.
Addressed the following issues:
- Sometimes, a late Fake Shot request resulted in a pass.
- In rare cases, players could take an unintentionally poor touch.
- In some situations, the ball carrier would not perform the Feint and Exit Skill Move when requested.
- When manually rushing the goalkeeper outside of the penalty box, the keeper could incorrectly attempt to make a save with their hands.
- When attempting to intercept the ball, the intercepting player could sometimes take an unintentionally heavy touch resulting in possession loss.
- Players with a Skill Move rating between one and three will now perform the Bridge Skill Move when requesting a Skilled Bridge Skill Move, instead of performing no Skill Move.
- In some situations, the defending team’s player would momentarily stop moving after the attacking side performed a Lobbed Through Pass.
- When receiving the ball from the air, players could be rarely seen running in place before taking control of the ball.
- When receiving the ball from the air from behind, in some cases, the receiving player would not attempt to take control of the ball while running.
- In rare cases, players could take an unintentionally poor touch.
- After catching the ball near the goal line and falling to the ground with it, the Goalkeeper could sometimes slide on the pitch.
- When a goalkeeper was attempting to punch the ball after a deflected shot, the keeper could attempt to head the ball instead.
- The goalkeeper would sometimes not make an attempt to save the ball following a shot, if the shot occured close to the keeper.
- In some rare scenarios, the goalkeeper would get up too slowly after engaging in a physical contest.
- When attempting a diving save, the goalkeeper could sometimes dive diagonally instead of laterally.
- This was a visual issue only and addressing it does not change goalkeeper performance in these situations.
- In rare situations, when attempting to move while shielding the ball, the shielding player could leave the ball behind.
- In rare situations, the goalkeeper does not attempt to catch a cross near the goal area.
- In some rare scenarios when a ball was kicked out of play, the incorrect team was given the ball to resume play.
- When playing as a locked player and the match ends in a penalty shootout, the locked player’s Match Rating could unintentionally decrease during the shootout.
- When skipping a non gameplay scene that plays before a goal kick, the input combination could sometimes result in the Come Short or Push Up function being requested.
- Sometimes, fouls were not being called when committed on a player performing a nutmeg or a Bridge Skill Move.
- A penalty kick could have been incorrectly awarded after a well timed sliding tackle in the penalty box.
- On rare occasions, an incorrect animation could occur after a Skill Move was requested.
- Sometimes, the ball carrier could dribble in a different direction than requested.
- Occasionally, a player could get stuck in a Strafe Dribble animation for longer than intended.
- Sprint Knock Ons could not be requested if the Sprint button configuration was changed.
- The goalkeeper could sometimes perform an incorrect saving animation when attempting to save a header.
- Gameplay could sometimes appear blurry when using the Pro camera.
- PC Only - Attempting to cancel an advantage call had no effect.
- Hair could sometimes appear blurry during gameplay and replays.
- Players could sometimes have a faint dark glow appear around them during gameplay and replays.
Career Mode
Made the following changes:
- Added a Player Growth button callout to the level up screen in Player Career.
- On the team select screen in Player Career, the Board Expectations section has been replaced with the team’s formation.
Addressed the following issues:
- Sometimes, Board Objectives were unintentionally conflicting with one another.
- When simulating matches in Player Career, an unintentionally high amount of performance warnings could occur.
- When jumping to the end result after coming on as a sub in Player Career, player fitness did not display correctly on the post match screens.
- Adjusted the number of teams that can participate in the Polish Cup.
- Corrected the start date for the A-League.
- Corrected the start date of the Turkish Super Lig.
- The post match interview button callout was sometimes taking the player to the main hub following a completed match.
- Sometimes, Inbox messages used an incorrect title when addressing the manager.
- Create Your Club generated players and Youth Players were not being given randomized boots.
- Some Training Drills displayed incorrect descriptions.
- When simulating matches in Player Career, the level up screen would not display after gaining a new level.
- When skipping dialogue in post match interviews, the microphone could unintentionally shake.
- In Player Career, an incorrect button callout was shown when selecting objectives prior to entering a match.
- Sometimes, players could ask to play in the match despite being injured.
- Youth player kits were always displaying first names.
- The import Avatar pop up was incorrectly appearing when trying to edit the manager after starting the first season.
- Incorrect UI colors displayed when editing a real player in Player Career.
- Some UI elements overlapped on the Player Growth widget in Player Career.
- The selected team’s kit did not display behind the Player Career main menu.
- Placeholder kits incorrectly displayed during some pre match scenes.
- PC Only - The button callout for skipping a pre-match scene could display a mouse icon, even when a controller was connected and being used.
- When disconnecting and reconnecting the controller during a Player Career match, Objectives could stop tracking progress.
- When coming on as a sub in Player Career, the Objectives UI overlay could not be skipped.
- In Player Career, an incorrect email could be repeatedly received when being a member of a national team’s squad.
- International Player Career matches were incorrectly being referred to as league matches.
- In a rare scenario, away matches could incur an unintentionally high cost.
- The News tile sometimes displayed with harsh lighting.
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