Ecole qui, Sliders Esperto.... sono in In Inglese, poichè pubblicate all'epoca su OS Forum@fideco Potresti postare le ultime Sliders per fifa 18 per favore?
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Hi all!
As you know, after the update, there are in Fifa two separate Dbase:
- Fifa 18 regular game
- World Cup
https://forums.operationsports.com/f...&postcount=163
The World cup is treated like a standalone game...
i like it very much:
a slow paced gameplay, with beautiful and smooth players animations.
The physical engine has been partially updated and now you notice more differences between players (ID Player)
I see now more humanized cpu and a more randomized gameplay
My original set worked already well with W.C. and so I only made two changes to fit it better the new engine:
Speed and Pass Error
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This is now the new physical balance between Player and cpu on Professional
* Speed 48/49
* Acceleration 48/49
* F.T. 65/65
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Professional Difficulty 10/15 min H.T. Slow Speed DLC W.C. Set Beta D
To be used in W.C. mode
Pass-Shot-Cross Semi, ThroughBall-Lob Ball Manual, AnalogSprint On
Slider Values:
Sprint 48/49 -------> at 48/49 my players will be more responsive and their speed should be now basically the same as of Cpu
Acceleration 48/49 --> a small gap, necessary to keep cpu competitive
Shot Error 50/47 -----> on Professional cpu misses too often easy goals
Pass Error 55/53 ---> cpu shows more variety in play
Shot Speed 50/50 ---> tweaked from 49/49 to default value
Pass Speed 39/33 --->still low value for CPU to slow down gameplay and avoid driven passes
Injury Freq 50/50
Injury Sev. 15/15
GK Ability 50/50 ---> default value: i don't see superman saves..
Marking 55/53 -> cpu don't stick too much close my players (the upper limit for both is 55: raise it more and players will get out of position)
Run Freq 5/5 --->low value: cpu is too much attacking minded...
Height 55/55 --> symmetrical, high values mean more density in the midfield: players will push higher when needed and will be willing to quick drop deeper if required
Length 31/36 ---> asymmetrical low values to compensate Height, both teams lines will be more compact, C.M. and D.M. will get more involved into midfield and drop back to support defense...Cpu value is higher than player: want cpu Team to be more spread out on the field
Width 51/51 ---> F.B. will cover better the lateral sides of the pitch, without leaving holes in defense. They actually venture and get involved into midfield , thanks also to new F.B. value
Fullbacks 31/36 --> linked with Lenght value..They will support attacking runs,looking for an overlapping player in support, but they will be limited by lenght value, sticking to their primary defensive duties
First Touch 65/65 --->My personal best choice.. CPU sometimes must make mistakes, bad ball control, like us..
High values of F.T, will make the difference between poor and star players. This value can be pushed higher, but be careful: in my opinion the upper limit is 70 or max 75 on professional, beyond this value the cpu is likely to become too weak....however, choose the value that best suits your skills
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My set is not made in conjunction with any CTT , so you can use those you like best
That's all for now
Feel free to modify set values according to your skills
Your feedback will be greatly appreciated
To be continued...
Cheers!