Per curiosità, utilizzi un set di slider?
Si utilizzo quelle della community operation sports
Sprint - 48/48
► Reviewed this value, and it still holds strong post patch update. Gives a bit of weight to the players as expected, and contributes to a tad more manageable pace at times.
Acceleration - 50/50 | 50/52 for Pro and World Class difficulty or for harder Legendary
► Still doing what it needs to do at 50's a piece, but also serving as a good tool to build a harder version of the set.
Shot Error - 70/70
► Determined that the shot error needed to go up after the increase in accuracy through the patch updates. Seems to hold up well for Pro thru Legendary as well.
Pass Error - 55/55
► Keeping error where it's at, mainly because Pass Speed has been increased. Was seeing less zip on passes, which made touches very soft and overall the game started to feel "soft" - as if physical contact was frowned upon. Pass error is key and it is important to get the variety we need. Pair that up with custom team tactics working on anything but Ultimate difficulty, we're in good shape.
Shot Speed - 49/49
► No changes here, still in good standing. Some slight save deflections still occur, especially when the ball is well struck. Good variety of shot velocity when paired with the shot error value as well.
Pass Speed - 50/50
► Lowered the pass speed from 52 to 50 simply because at 52 the CPU would try to play a bit too quick between the lines, and even too many perfect passing sequences at times, despite the error increase. Good balance here of regular passes and driven passes.
Injury Freq - 90/90
► Found that this value does create more injuries in game, but relative to the severity, the injuries are not as significant.
Injury Sev - 40/40
► Have been all over the place with this, and based on the frequency, this value did need to be raised as it was just not significant under 35. In addition, the same type of injuries were happening such as broken toes or shoulder injuries after a fall.
GK Ability - 49/49
► No issues with the game still at 49. The very slight delayed response to the shots helps slight deflections, and the keepers are not catching everything. Still prone to the occasional mistake as well.
Marking - 72/72
► Quite the big jump, but I was seeing less resistance in the midfield to the top of the box all around. The best indicator I could find to validate this value was that the defending players stuck with their mark a bit longer. Sure it doesn't look zonal, but it does present a tad bit more resistance than before.
Run Frequency - 2/2
► No changes to this as we still get the check to the ball, the streaking runs, the inside runs, etc. Good mix is the key and there's no real need to change this unless you are really low minutes of play (under 8 minutes).
● The Height, Length, Width (often referred as "HLW") are quite important to consider for each slider set. In the past, we could adjust these values to achieve a lot of the shape we are looking for. However, this year of FIFA 20 in particular is in favor of referring to the team tactics to dominate the HLW more than anything. With that said, this version of the sliders has an aim to get more midfield play and adhere properly to different formations/tactics available.
Height - 51/51
► Spent a bit of time in reviewing this value to see if it would contribute more to get a tighter midfield. While it does that, the risk is too great because as soon as the midfield is beat, that's it - it's basically 4 v 2 against the CBs. The reason for this is because the midfielders do not track back when height is raised in significance. When it's raised like that, they are basically aimed to be warped forwards for initial confrontation, but not much else. Keeping this value exactly where it's at.
Length - 45/45
► No change with length as it continues to create the compression we have been seeing throughout the slider set. It still builds the midfield, and creates the illusion of some type of zonal coverage in the right spots.
Width - 48/48
► Just to build a bit more shape and less over or under committing to one side of the pitch. At 44 there were times in which the opposing midfielder is too tight to the center, making it easy to pass right through to the sides.
FB Pos - 2/2
► A slight raise here to a very sensitive value. Even having it at 5/5 created chaos, especially when team tactics enforce a FB overlap. The transition became very one way - basically down the sides, so this value needs to be kept under 5. At 2/2, there is just enough balance for when the FBs are inline, if not slightly ahead, of the attacking defensive line, and once the center circle is passed, they perform their given instructions.
FT Control - 52/52
► This value was lowered to help with the increase in pass speed to 52. Throughout most leagues, first and second touches are good, but it is the pass type that should determine what those players can handle - and how they can stand out.
A campione in manuale sono ottime ma un po' facile. A leggende in assistito fanno il loro con un ritmo leggermente maggiore rispetto a campione