cosa modifica nello specifico ?
Changes:
- Modified ball psysics a bit via ball.json (not via *.bin files; it works, it's easier that way and changes are simple anyway). Changed
"boundRate" and
"frictionRollSpeedMax" parameters, ball should be a bit heavier now.
- Modified cpuLevel withconstant_match.bin, changed CPU at
Supestar difficulty only so it is much more bearable but still challenging, now they don't pass the ball instantly and you can keep up with their passing, also some minor changes to CPU defence, details in spoiler.
Changed values for Superstar:
bpPassAddWait: from 0 to 8 (default Top Player value: 10) - makes a palpable difference for me, altering it with *.json didn't work before, but with *.bin it does. Now CPU wont be making strings of impossible one-touch passes you can't keep up with so often.
dfDribbleReactionAddWait: from 0 to 1 (TP: 10)
dfKickReactionAddWait: from 0 to 1 (TP: 10)
gkKickReactionAddWait: from 0 to 3 (TP: 3)
Again, please note CPU changes are for
Superstar difficulty only. CPU still cheats, but it's not so frustrating. I could make them cheat even less but it would make the game too easy for me, I tried to achieve some balance (for my personal taste).
La fisica della palla (più pesante), diminuisce la velocità dei passaggi fra i giocatori della cpu, aumenta i tempi di reazione al dribbling da parte dei difensori della cpu (defenders dribble reaction add wait), aumenta i tempi di reazione dei difensori della cpu quando ricomincia un'zione di gioco (defender Kick reaction add wait)), (aumenta i tempi di reazione dei portieri della cpu quando ricomincia un'zione di gioco (goalkeeper Kick reactin add wait). Sono voci presenti nel file cpuLevel.json che si trova nel file dt18_x64 (una volta scompattato con un apposito programma).