This material was presented to the developers and numerous fans of the PES series (on Twitter). It is important for us that developers found useful material in the article and use it in the development of the game! It would be the best reward for our work! We urge those who agree with the statements of the article, not to remain indifferent and to let the developers know about it! We are proud that we do everything that depends on us in order to popularize the game. In this article we’ve dwelt only on the gameplay, we’ve indicated its possible shortcomings and made suggestions for its improvement. This is not our first article, which we address to the developers, and not the last. Enjoy reading!
Dear developers! We kindly ask you to take your precious time and read this article! We all realize that release of PES 2016 is coming soon, so this material is more likely to be relevant to the release of the official patches for PES 2016 and the development of PES 2017. If something from the list below will be fixed before PES 2016 release - we will be happy!
This article is based on analysis of gameplay video from E3, comparrison between real football and PES 2016 and other materials. All notes are given only on gameplay. We are aware that we can be wrong at some point. But who makes no mistakes makes nothing, isn’t it ?! Even if only 50 from the following 200 items are helpful, we will be glad! Items can be repeated, but this only means that you have to pay attention on them! Please draw your attention to the fact that every year we analyze the pre-release video and then play the game. And there are a lot of fans who do the same things and not only in Russia! Considering this we believe that we can judge the gameplay by video. Of course we can’t judge such thing as feedback, because we did not play the game. But we can’t remain silent about some aspects of gameplay! We have to admit that our opinion on gameplay largely coincides with the opinion of the foreign fans. Isn’t it an indication of the fact that you should pay attention to some things of the gameplay?
We want you to understand one simple thing – when we point out the flaws of the gameplay (in this article), we're not trying to blame you! Nothing is perfect in the world! There’s always something to aspire! This also concerns the gameplay of our game! We just want to help you and inform you that the gameplay has always been the dignity of PES series, and it would be foolish to stop its evolution! And it would be nice to know what we are doing is not in vain! On this cheerful note, we invite you to plunge into the article! Let us know if our article was very helpful to you! Thank you for understanding! Enjoy reading!
It is not a secret that many fans want to be involved in the development process of their favorite game!
Contents
● Introduction, appeal to developers
● An overview of PES 2016 gameplay shortcomings, based on reviews of playtesters at E3
● Disadvantages of PES 2016 gameplay in comparison with Copa America finals!
● Direct appeal of multimillion army fans to the developers
● Our review of the shortcomings of PES 2016 gameplay (including the flaws of PES gameplay occuring from year to year)
● The opinions of fans from around the world!
● Why do the fans love the gameplay of the retro-versions of the game??
● What are the features of FIFA gameplay?
● What worth borrowing from Football Manager?
● Innovative suggestions for the PES 2017 gameplay
● Epilogue
● Conclusion, appeal to developers
Introduction, appeal to developers
Dear developers!
We understand that you are faced with a huge number of pitfalls that are not always possible to get around when you develop a game. Some of previous features are ejected because of new ones, some features you actually can’t implement, and some of them implemented fairly. But fans want all at once. We want you to know, that this article is written to give you an idea of what kind of gameplay we want to see! We have no right to demand something. We are just consumers as you think. But it is not so. Many of the fans are devoted to the series and some of them would like to join your team, to make our favorite game even better! We really appreciate that you release the game annually and don’t give up despite numerous negative reviews, and not so massive sales in some regions!
We have to admit that PES is very popular among the real football fans in Russia. We appreciate the fact that the gameplay is always in the foreground of the game. The first sites of PES series in Russia were founded in 2003/2004. At the moment Russia has more than 10 major sites of the PES. They are - peswe.com (it was the first site about PES series in Russia), peskomment.ru, pesonline.com.ua, pes-zone.ru, pes-files.ru, 11x11.pesmanager.net, pes-club.com, pescups.ru, pesmanager.net, 15.pes-club.ru, pesgame.net, ultpes.ru and others! Not all of them are very active today, but believe us - they have done a lot to popularise Pro Evolution Soccer series in Russia! Our community Pro Evolution Soccer Russia (vk.com/evopes) was created in the largest social network Vkontakte in 2007. Considering this, we would like the developers to devote more time to the feedback from the fans. We are ready to help you, and to collect the necessary information. And this article is a visual confirmation of this.
There are a lot of positive and negative feelings every year after the game is released.
An overview of PES 2016 gameplay shortcomings, based on reviews of playtesters at E3
This is the case when a number of reviews are close to a number of spotted flaws of the gameplay. This is good news, but..We really hope list of bugs or flaws of the gameplay and other shortcomings playtesters handed to developers directly without advertising the shortcomings of the gameplay to the public. Otherwise, PES 2016 could be considered as a contender for Game of the year award.
The following materials were used while writing this section:
'Pro Evolution Soccer 2016' is worth playing over 'FIFA', engadget.com
PES 2016 Is ‘Going For A Triple-A Title This Year’, attackofthefanboy.com
PES 2016 Preview – Even Better Than Last Year, godisageek.com
E3 2015: PES 2016 - Standing on the Shoulders of Last Year’s Giant, uk.ign.com
Refined Gameplay and Improved Graphics Give ‘PES 2016’ a Bit of an Edge Over ‘FIFA 16’, masterherald.com
PES 2016 Preview - E3 2015, newgamenetwork.com
E3 2015: Pro Evolution Soccer 2016 Hands-On Impressions, popzara.com
E3 2015 preview, trustedreviews.com
PES 2016: a generational leap for football games, videogamer.com
Pro Evolution Soccer 2016 Hands-On Preview [E3 2015], wegotthiscovered.com
Winning Eleven Blog – E3 Preview, winningelevenblog.com
Worth Playing – Pro Evolution Soccer 2016, worthplaying.com
E3 2015: PES 2016 Hands-on Preview – Reliving Past Glories, xboxachievements.com
● Slide tackles, although nowhere near as bad as they have been in years gone by, still don't feel quite right with regards to timing and were the reason I ended up giving away a penalty. (godisageek.com)
● Defensive AI has been tightened too, with players closing in on the opposition with more determination, especially if you hold down X to pressure whomever has the ball. It's not a guarantee you'll make the tackle – precise timing is still required to steal possession. (uk.ign.com)
● There are some issues to iron out: finesse shooting is weak, and some defender movement when fronting up attackers can be a little crab-like. (videogamer.com)
● While PES 2016 is looking like it could be another sensational football game, there were some problems we encountered during the several matches we played. First of all, AI players seem reluctant to make runs into space on attack, making cutting a forward through ball past your opponent's defence and on goal incredibly difficult. It's possible, and when it does come off, it's a moment of air-punching triumph, but when those other 90 percent of attempts fail, it can be frustrating. (xboxachievements.com)
● On more than one occasion, we also found a player in prime position to score, only for the nearby AI to remain riveted to the spot, as we desperately tried to hit the player select button and get the ball into the net. By the time we'd assumed control, the defence had shut the attack down, and the opportunity was long gone. We're sure this kind of thing will be rare in the full version of PES 2016, but at present, it's something of an annoyance. (xboxachievements.com)
● A few other issues/concerns include the R2 shooting that is horribly underpowered and the rubbish penalty system. Not even joking, it's horrid. The penalty systems is so random, it makes no sense whatsoever. Yeah, that should not be the case. Yeah, that should not be the case. Having not played any of the modes, those would be my main points of feedback at the moment. (winningelevenblog.com)
● I did feel playing against the AI needed to feel a bit more realistic and varied, but player and team stats are still being worked on at the moment so that might be me being too harsh and jumping the gun a little. (winningelevenblog.com)
Other flaws:
● Unfortunately, Pro Evolution Soccer couldn't keep up with EA's perpetual resources, starting with the exclusive licensing deals for major leagues from across the world. (engadget.com)
Yes, we can't judge the game without playing it. But we can compare PES gameplay with real football TV- broadcasting.
Disadvantages of PES 2016 gameplay in comparison with Copa America finals
We probably can't objectively judge the game without playing it. But we can compare the coverage of the PES match with the broadcast of a real match watching them at the same time! PES should look like a real match, isn’t it ?! So what are the disadvantages of PES 2016 gameplay which strike the eye while watching a real match?! Read about it futher! Please take note of this material when release the official patches for PES 2016, as well as in the development of PES 2017.
The following materials were used while writing this section
Stage Demo: PES 2016 - E3 2015, GameSpot:
PES 2016 New PS4 Gameplay, PlayStation Access:
Chile vs Argentina 0-0 (4-1) 1ST HALF TIME, COPA AMERICA FINAL 2015:
● The goalkeepers. They easily secure the ball after cannon shots! They have slow reflexes! Goalkeepers slowly jump for the ball, their movements are often inert! Clumsy actions of the keepers (even with the ball in their hands)! Silly actions of goalkeepers when rushing out: the goalkeeper runs for the ball on a strange, wrong direction, when offensive player breaks in for the goal at the angle. In real football they are more agile (in particular, when rushing out). Sometimes players regroup too quickly.
For example. GameSpot - 91:10, 92:40 (Match time)
● The movement of the players. When the whistle blows, a crazy mess starts on the field. There is not an organic team or individual movement. There is a lot of fuss and unnecessary moves in the players’ actions. The players move too quickly across the field.
● The pace of the game. There are much more speed rates than two. As a consequence pace of the game looks monotonous.
● Fatigue. Fatigue affects only running ability of players. An exhausted player in a real match may make a bad pass, bad tackle, bad shot.
● The actions of the players. Sometimes players behave very passively, act with lack of initiative.Sometimes they just pretend they fight for the ball.
● The density of the game/positioning. Attacking players are constantly open. The defenders don't mark offensive players well. Forwards easily receive the ball and turn around. Huge spaces in midfield. No compactness and density of the game. The positional attacks have no sense.
Whom does the German left defender mark? Why is there only one German defender against two Brazilians?
Attacking players in midfield are always open.
Brazilian midfielders jogging back. They don’t help their defense.
Germany attacks to the left. There are free zones in midfield; it’s not clear where the halfbacks are.
Where is the density? Where are the halfbacks? Do we play arcade or simulator?
German national Team tries to make the artificial strike judging by the actions of the defenders, two strikers Brazil ran to the gate actively interfering with each other more than the defenders of the German national team. Goalkeeper behaves completely passive and unrealistic. But as soon as the ball flies into the goal, everything seems to be changing. Appears smooth and realistic movements of the players. Goalkeeper as though I just crawled out of the TV. General impression that this is generally a different engine. But the subsequent play the ball with the midfield players will return to the usual twitching and confusion. On the replay, by the way, clearly shows that Germany midfielder just got dead center field!
Players’ positioning is different in real football. See the image below.
PES 6
● Shots. The maximum power of shots and passes is too high. They are very fast. Shots are very precise.
For example. PlayStation Access, 1st match - 19:00
● Ball physics. It’s too easy for players to take the ball under control after strong pass. The ball behaves very predictably; it bounces at a convenient distance. There are almost no mistakes while dribbling (as well as while making feints).
For example. PlayStation Access, 1st match - 47:05, 71:50
● Fouls. No aerial fouls; no handling, missing some other violations of the rules, there is no complete fair play. Even the slightest impact in the box is a clear foul, while outside the box the situation is opposite. In real football the referees are more careful with the penalty kicks, even if it was a contact. In PES 3 the referee had assessed the degree of violation of the rules!
● Team. There is no verbal interaction between players on the field, there is no team spirit, the spirit of competition. Each player acts by himself. Small amount of emotions (except of the emotions that are in the cutscenes).
● The stands. No applause for successful actions!
● Broadcasting. Very few close-ups during the match. In addition, there are only key episodes on the replay (such episodes as dramatic dribble, hitting the post and a number of other situations are not shown). There is no complete interactive environment around the field (warming-up players, ballboys, etc.). As a consequence the broadcast of the match looks glued (with black screens and freezing frames). This leads to the loss of atmosphere and pace of the game! Slow playback speed of the replays. The slow-mo effect should be used only in the key moments of the episode.
● Important point. Teams don't try to use intentionally the strengths of some of their players, such as advantages in height, speed, and so on.
Fans of the game are not ordinary consumers or game reviewers! They are people who criticize the game because they want to make the game as best as possible. They are people who care about the future of the game!
Direct appeal of multimillion army fans to the developers
We don't need a template cutscenes. We don't need AI that makes no mistakes. We don't need fast pace of the game which obtained by constantly sprinting footballers. We don't need fatigue that means nothing. We don’t need the skills of players that mean nothing. We don't need AI that plays by the script and not on the situation. We don't need weak tackling attempts. We don't need super powerful shots and passes. We don't want the ball that is glued to the leading leg of the players, the ball that rolling across the field like a ping pong ball. We don't need feints with no mistakes. Atmosphere on the stadium is far more important than graphics. We don’t need intermittent gameplay that knock down the pace of the game and return players on default positions after each pause. We don't need inert goalies, which often act in their own time dimension. We don't need high precision (Futsal) dribbling using R2 and crazy dangerous shots using R2. We don't need scripted, terrible free kicks. We don't need an AI that artificially creates the scenario for the game. We don't need goalkeepers which jump for the ball not even fully straightening their arms. We don't need a delayed response in control that knocks down the pace of the game. We don't need multiple load screens that make us tired. We are not interested in playing against AI-team, which has a coach for the sake of appearance.
All of these and many other questions are written below. Everything is spelt out.
But before that we would like to ask some questions that are really important for the fans, and we would like to get correct answers! All the questions are below! Thank you in advance for the answers!
1. Why the fans’ favourite features disappear from the game and then reappear in next parts of the series? Why don't you go the way of EA, who don’t waste their experience?
2. Why don't you create an official game forum for feedback from the fans?
3. Why the PC version differs from the nextgen consoles version?
4. Are there enough capabilities of this engine to create a seamless gameplay (with no black screens and freezes)?
5. Why don't you create fake leagues of other countries, such as Germany, Russia, Turkey, Holland and others? EA has exclusive EPL rights, but the league is in your game!
6. Why don't you co-operate with PESEdit team to resolve the issue with the unauthorized leagues in different countries? They are so good at patch-making that fans thought that PESEdit team acted in conjunction with developers.
7. Do you co-operate with real coaches to make game plan menu?
8. You signed a several years contract for possession of European tournaments rights. Does this mean that the Pro Evolution Soccer series is not going to derail, as happened with the Silent Hill series?
9. Why the online gameplay is such non-optimized?
10. Do you check the PES fan forums with all that useful and interesting ideas for the development of PES? Probably not. That's why we collected all the information here for your convenience. The article presents the opinions and wishes of thousands of PES fans from around the world! We really hope that the article will be very helpful to you, and you take this information into account in the development of the official patches for PES 2016, as well as in the development of PES 2017!
To be continued.
Dear developers! We kindly ask you to take your precious time and read this article! We all realize that release of PES 2016 is coming soon, so this material is more likely to be relevant to the release of the official patches for PES 2016 and the development of PES 2017. If something from the list below will be fixed before PES 2016 release - we will be happy!
This article is based on analysis of gameplay video from E3, comparrison between real football and PES 2016 and other materials. All notes are given only on gameplay. We are aware that we can be wrong at some point. But who makes no mistakes makes nothing, isn’t it ?! Even if only 50 from the following 200 items are helpful, we will be glad! Items can be repeated, but this only means that you have to pay attention on them! Please draw your attention to the fact that every year we analyze the pre-release video and then play the game. And there are a lot of fans who do the same things and not only in Russia! Considering this we believe that we can judge the gameplay by video. Of course we can’t judge such thing as feedback, because we did not play the game. But we can’t remain silent about some aspects of gameplay! We have to admit that our opinion on gameplay largely coincides with the opinion of the foreign fans. Isn’t it an indication of the fact that you should pay attention to some things of the gameplay?
We want you to understand one simple thing – when we point out the flaws of the gameplay (in this article), we're not trying to blame you! Nothing is perfect in the world! There’s always something to aspire! This also concerns the gameplay of our game! We just want to help you and inform you that the gameplay has always been the dignity of PES series, and it would be foolish to stop its evolution! And it would be nice to know what we are doing is not in vain! On this cheerful note, we invite you to plunge into the article! Let us know if our article was very helpful to you! Thank you for understanding! Enjoy reading!
It is not a secret that many fans want to be involved in the development process of their favorite game!
Contents
● Introduction, appeal to developers
● An overview of PES 2016 gameplay shortcomings, based on reviews of playtesters at E3
● Disadvantages of PES 2016 gameplay in comparison with Copa America finals!
● Direct appeal of multimillion army fans to the developers
● Our review of the shortcomings of PES 2016 gameplay (including the flaws of PES gameplay occuring from year to year)
● The opinions of fans from around the world!
● Why do the fans love the gameplay of the retro-versions of the game??
● What are the features of FIFA gameplay?
● What worth borrowing from Football Manager?
● Innovative suggestions for the PES 2017 gameplay
● Epilogue
● Conclusion, appeal to developers
Introduction, appeal to developers
Dear developers!
We understand that you are faced with a huge number of pitfalls that are not always possible to get around when you develop a game. Some of previous features are ejected because of new ones, some features you actually can’t implement, and some of them implemented fairly. But fans want all at once. We want you to know, that this article is written to give you an idea of what kind of gameplay we want to see! We have no right to demand something. We are just consumers as you think. But it is not so. Many of the fans are devoted to the series and some of them would like to join your team, to make our favorite game even better! We really appreciate that you release the game annually and don’t give up despite numerous negative reviews, and not so massive sales in some regions!
We have to admit that PES is very popular among the real football fans in Russia. We appreciate the fact that the gameplay is always in the foreground of the game. The first sites of PES series in Russia were founded in 2003/2004. At the moment Russia has more than 10 major sites of the PES. They are - peswe.com (it was the first site about PES series in Russia), peskomment.ru, pesonline.com.ua, pes-zone.ru, pes-files.ru, 11x11.pesmanager.net, pes-club.com, pescups.ru, pesmanager.net, 15.pes-club.ru, pesgame.net, ultpes.ru and others! Not all of them are very active today, but believe us - they have done a lot to popularise Pro Evolution Soccer series in Russia! Our community Pro Evolution Soccer Russia (vk.com/evopes) was created in the largest social network Vkontakte in 2007. Considering this, we would like the developers to devote more time to the feedback from the fans. We are ready to help you, and to collect the necessary information. And this article is a visual confirmation of this.
There are a lot of positive and negative feelings every year after the game is released.
An overview of PES 2016 gameplay shortcomings, based on reviews of playtesters at E3
This is the case when a number of reviews are close to a number of spotted flaws of the gameplay. This is good news, but..We really hope list of bugs or flaws of the gameplay and other shortcomings playtesters handed to developers directly without advertising the shortcomings of the gameplay to the public. Otherwise, PES 2016 could be considered as a contender for Game of the year award.
The following materials were used while writing this section:
'Pro Evolution Soccer 2016' is worth playing over 'FIFA', engadget.com
PES 2016 Is ‘Going For A Triple-A Title This Year’, attackofthefanboy.com
PES 2016 Preview – Even Better Than Last Year, godisageek.com
E3 2015: PES 2016 - Standing on the Shoulders of Last Year’s Giant, uk.ign.com
Refined Gameplay and Improved Graphics Give ‘PES 2016’ a Bit of an Edge Over ‘FIFA 16’, masterherald.com
PES 2016 Preview - E3 2015, newgamenetwork.com
E3 2015: Pro Evolution Soccer 2016 Hands-On Impressions, popzara.com
E3 2015 preview, trustedreviews.com
PES 2016: a generational leap for football games, videogamer.com
Pro Evolution Soccer 2016 Hands-On Preview [E3 2015], wegotthiscovered.com
Winning Eleven Blog – E3 Preview, winningelevenblog.com
Worth Playing – Pro Evolution Soccer 2016, worthplaying.com
E3 2015: PES 2016 Hands-on Preview – Reliving Past Glories, xboxachievements.com
● Slide tackles, although nowhere near as bad as they have been in years gone by, still don't feel quite right with regards to timing and were the reason I ended up giving away a penalty. (godisageek.com)
● Defensive AI has been tightened too, with players closing in on the opposition with more determination, especially if you hold down X to pressure whomever has the ball. It's not a guarantee you'll make the tackle – precise timing is still required to steal possession. (uk.ign.com)
● There are some issues to iron out: finesse shooting is weak, and some defender movement when fronting up attackers can be a little crab-like. (videogamer.com)
● While PES 2016 is looking like it could be another sensational football game, there were some problems we encountered during the several matches we played. First of all, AI players seem reluctant to make runs into space on attack, making cutting a forward through ball past your opponent's defence and on goal incredibly difficult. It's possible, and when it does come off, it's a moment of air-punching triumph, but when those other 90 percent of attempts fail, it can be frustrating. (xboxachievements.com)
● On more than one occasion, we also found a player in prime position to score, only for the nearby AI to remain riveted to the spot, as we desperately tried to hit the player select button and get the ball into the net. By the time we'd assumed control, the defence had shut the attack down, and the opportunity was long gone. We're sure this kind of thing will be rare in the full version of PES 2016, but at present, it's something of an annoyance. (xboxachievements.com)
● A few other issues/concerns include the R2 shooting that is horribly underpowered and the rubbish penalty system. Not even joking, it's horrid. The penalty systems is so random, it makes no sense whatsoever. Yeah, that should not be the case. Yeah, that should not be the case. Having not played any of the modes, those would be my main points of feedback at the moment. (winningelevenblog.com)
● I did feel playing against the AI needed to feel a bit more realistic and varied, but player and team stats are still being worked on at the moment so that might be me being too harsh and jumping the gun a little. (winningelevenblog.com)
Other flaws:
● Unfortunately, Pro Evolution Soccer couldn't keep up with EA's perpetual resources, starting with the exclusive licensing deals for major leagues from across the world. (engadget.com)
Yes, we can't judge the game without playing it. But we can compare PES gameplay with real football TV- broadcasting.
Disadvantages of PES 2016 gameplay in comparison with Copa America finals
We probably can't objectively judge the game without playing it. But we can compare the coverage of the PES match with the broadcast of a real match watching them at the same time! PES should look like a real match, isn’t it ?! So what are the disadvantages of PES 2016 gameplay which strike the eye while watching a real match?! Read about it futher! Please take note of this material when release the official patches for PES 2016, as well as in the development of PES 2017.
The following materials were used while writing this section
Stage Demo: PES 2016 - E3 2015, GameSpot:
● The goalkeepers. They easily secure the ball after cannon shots! They have slow reflexes! Goalkeepers slowly jump for the ball, their movements are often inert! Clumsy actions of the keepers (even with the ball in their hands)! Silly actions of goalkeepers when rushing out: the goalkeeper runs for the ball on a strange, wrong direction, when offensive player breaks in for the goal at the angle. In real football they are more agile (in particular, when rushing out). Sometimes players regroup too quickly.
For example. GameSpot - 91:10, 92:40 (Match time)
● The movement of the players. When the whistle blows, a crazy mess starts on the field. There is not an organic team or individual movement. There is a lot of fuss and unnecessary moves in the players’ actions. The players move too quickly across the field.
● The pace of the game. There are much more speed rates than two. As a consequence pace of the game looks monotonous.
● Fatigue. Fatigue affects only running ability of players. An exhausted player in a real match may make a bad pass, bad tackle, bad shot.
● The actions of the players. Sometimes players behave very passively, act with lack of initiative.Sometimes they just pretend they fight for the ball.
● The density of the game/positioning. Attacking players are constantly open. The defenders don't mark offensive players well. Forwards easily receive the ball and turn around. Huge spaces in midfield. No compactness and density of the game. The positional attacks have no sense.
Whom does the German left defender mark? Why is there only one German defender against two Brazilians?
Attacking players in midfield are always open.
Brazilian midfielders jogging back. They don’t help their defense.
Germany attacks to the left. There are free zones in midfield; it’s not clear where the halfbacks are.
Where is the density? Where are the halfbacks? Do we play arcade or simulator?
German national Team tries to make the artificial strike judging by the actions of the defenders, two strikers Brazil ran to the gate actively interfering with each other more than the defenders of the German national team. Goalkeeper behaves completely passive and unrealistic. But as soon as the ball flies into the goal, everything seems to be changing. Appears smooth and realistic movements of the players. Goalkeeper as though I just crawled out of the TV. General impression that this is generally a different engine. But the subsequent play the ball with the midfield players will return to the usual twitching and confusion. On the replay, by the way, clearly shows that Germany midfielder just got dead center field!
Players’ positioning is different in real football. See the image below.
PES 6
● Shots. The maximum power of shots and passes is too high. They are very fast. Shots are very precise.
For example. PlayStation Access, 1st match - 19:00
● Ball physics. It’s too easy for players to take the ball under control after strong pass. The ball behaves very predictably; it bounces at a convenient distance. There are almost no mistakes while dribbling (as well as while making feints).
For example. PlayStation Access, 1st match - 47:05, 71:50
● Fouls. No aerial fouls; no handling, missing some other violations of the rules, there is no complete fair play. Even the slightest impact in the box is a clear foul, while outside the box the situation is opposite. In real football the referees are more careful with the penalty kicks, even if it was a contact. In PES 3 the referee had assessed the degree of violation of the rules!
● Team. There is no verbal interaction between players on the field, there is no team spirit, the spirit of competition. Each player acts by himself. Small amount of emotions (except of the emotions that are in the cutscenes).
● The stands. No applause for successful actions!
● Broadcasting. Very few close-ups during the match. In addition, there are only key episodes on the replay (such episodes as dramatic dribble, hitting the post and a number of other situations are not shown). There is no complete interactive environment around the field (warming-up players, ballboys, etc.). As a consequence the broadcast of the match looks glued (with black screens and freezing frames). This leads to the loss of atmosphere and pace of the game! Slow playback speed of the replays. The slow-mo effect should be used only in the key moments of the episode.
● Important point. Teams don't try to use intentionally the strengths of some of their players, such as advantages in height, speed, and so on.
Fans of the game are not ordinary consumers or game reviewers! They are people who criticize the game because they want to make the game as best as possible. They are people who care about the future of the game!
Direct appeal of multimillion army fans to the developers
We don't need a template cutscenes. We don't need AI that makes no mistakes. We don't need fast pace of the game which obtained by constantly sprinting footballers. We don't need fatigue that means nothing. We don’t need the skills of players that mean nothing. We don't need AI that plays by the script and not on the situation. We don't need weak tackling attempts. We don't need super powerful shots and passes. We don't want the ball that is glued to the leading leg of the players, the ball that rolling across the field like a ping pong ball. We don't need feints with no mistakes. Atmosphere on the stadium is far more important than graphics. We don’t need intermittent gameplay that knock down the pace of the game and return players on default positions after each pause. We don't need inert goalies, which often act in their own time dimension. We don't need high precision (Futsal) dribbling using R2 and crazy dangerous shots using R2. We don't need scripted, terrible free kicks. We don't need an AI that artificially creates the scenario for the game. We don't need goalkeepers which jump for the ball not even fully straightening their arms. We don't need a delayed response in control that knocks down the pace of the game. We don't need multiple load screens that make us tired. We are not interested in playing against AI-team, which has a coach for the sake of appearance.
All of these and many other questions are written below. Everything is spelt out.
But before that we would like to ask some questions that are really important for the fans, and we would like to get correct answers! All the questions are below! Thank you in advance for the answers!
1. Why the fans’ favourite features disappear from the game and then reappear in next parts of the series? Why don't you go the way of EA, who don’t waste their experience?
2. Why don't you create an official game forum for feedback from the fans?
3. Why the PC version differs from the nextgen consoles version?
4. Are there enough capabilities of this engine to create a seamless gameplay (with no black screens and freezes)?
5. Why don't you create fake leagues of other countries, such as Germany, Russia, Turkey, Holland and others? EA has exclusive EPL rights, but the league is in your game!
6. Why don't you co-operate with PESEdit team to resolve the issue with the unauthorized leagues in different countries? They are so good at patch-making that fans thought that PESEdit team acted in conjunction with developers.
7. Do you co-operate with real coaches to make game plan menu?
8. You signed a several years contract for possession of European tournaments rights. Does this mean that the Pro Evolution Soccer series is not going to derail, as happened with the Silent Hill series?
9. Why the online gameplay is such non-optimized?
10. Do you check the PES fan forums with all that useful and interesting ideas for the development of PES? Probably not. That's why we collected all the information here for your convenience. The article presents the opinions and wishes of thousands of PES fans from around the world! We really hope that the article will be very helpful to you, and you take this information into account in the development of the official patches for PES 2016, as well as in the development of PES 2017!
To be continued.