Publisher: Sony
Piattaforma: PS4, PC
Genere: Sanbox Esplorativo
Sito ufficiale: http://www.no-mans-sky.com/
- Gameplay Trailer
- 12min Gameplay + Intervista
- Demo E3 2014
- Infinte Worlds
- Trailer TGA 2014
- Trailer PlayStation Experience 2014
- Supermoon (OST by 65daysofstatic)
- Gameplay E3 2015
- EXPLORE
- FIGHT
- TRADE
- SURVIVE
- Launch Trailer
- Un alluvione quasi cancella NMS
- Battaglia Legale con Sky
- Pseudo Battaglia legale violazione brevetto formula alla base del gioco
- Murray dice che non ha violato nessun brevetto
- Supporto VR e Multiplayer
- No Man's Sky avrà anche un multiplayer tradizionale
- No Man's Sky non è un gioco multiplayer
- Incontrare altri giocatori è praticamente impossibile
- 2 giocatori si incontrano sulla stesso pianeta ma non si vedono ed i pianeti sono diversi
- Murray si augura che qualcuno si incontri
- L'esperienza su Ps4 Neo potrebbe cambiare sostanzialmente
- Primo voto su Metacritic è una insufficienza
- BUG UFFICIALE LEGATO ALLA VERSIONE PRE-ORDER
- Lo strano caso del bollino rimosso dalla cover
- Non ci saranno mai DLC a pagamento
- Murray suggerisce di non rovinarsi le sorpese delle prime ore di gioco
- Murray e la lettere strappalacrime ai recensori
- Già scoperte 10 milioni di specie
- Problemi di frame rate versione PS4
- Murray si augura che NMS cambi il futuro dei giochi indie
- A breve iniziano i lavori sulla patc PS4
- La versione PC è in condizioni disastrose
- Tante le critiche per la versione PC
- "La prossima patch vi renderà felici"
- Gli utenti Sony chiedono il rimborso per il gioco
- Delusione NMS
- Prossima patch risolverà quasi tutti i crash su ps4
- Calo del 90% degli utenti attivi su pc
- FOUNDATION UPDATE
Patch 1.09
Objectives and stuck without Hyper-drive Issues
- The game is now much more robust at recovering corrupted save files.
- It was possible for players to circumnavigate obtaining the Antimatter blueprint using very specific steps, leaving some players stranded in their second system. This is no longer possible.
- PC and PS4 galaxy generation more robust during compiling.
- Exosuit messaging system no longer confuses “on planet” and “docked in station” visor notifications, removing all doubt as to the location of the player’s Starship.
- Improved framerate when scanning colossal structures such as Space Stations or Outposts.
- Fix for some terrain resources being indestructible and therefore unmineable.
- Exosuit messaging system now able to correctly differentiate between resource types. Deposits discovered by scans will now display as the correct element.
- Gek Factory door manufacturing standards have been improved; they no longer take critical hits from Grenades.
- Drone vandalism detection improved. Wanted level now increases when destroying Factory doors however powerful the players Multitool may be.
- Pulsedrive systems now fully offline during warping.
- Players are no longer able to open crates of any type if their inventory is full, no matter the contents, preventing loss of resources.
- When interacting with a Terminal, it will print out the players Journey progression. Some strings in this print out where cut-off in Asian languages, these now display correctly in all supported languages.
- Fixed an occasional bug within the Exosuit system that caused controller prompts to display the wrong button.
- Changes to player Standing with the Gek, Vy’keen and Korvax now display correctly within the stats menu.
- Fix for loss of resources when transferring fully stacked items between the player’s Starship and Exosuit in a specific order.
- Fix for stacking products exploit. Resources salvaged from dismantled technologies now fill inventory slots as expected.
- Exosuit and Starship messaging system now always displays the correct number of collected resources.
- Discovery menu improvements, including fixes for incorrectly displayed planet names and creatures displaying as their molecular structure.
- Discovery menu now supports planets with an abundance of life. Specifically, planets featuring 15 creature types can now reach 100% completion.
- Multitool Beam Coolant and Exosuit Aeration Membrane upgrades now increase their respective stat wheels as expected.
- The player can no longer buy multiple products when they do not have enough slots to do so, preventing loss of both the unit cost and the extra products.
- Japanese localization fixes. Including: scrolling text issues, overlapping prompts in the ship messaging system and Multitool names displaying incorrectly.
- Fixed clipped text on save game restore buttons in all supported languages.
- Fixed errant title bar on the menu screen.
- Player Standing now updates in real time when interacting with members of the Gek, Vy’keen and Korvax races.
- Minor fix for saves of a duration less than 2 minutes displaying as “1 minutes”.
- Improvements to various settings within the options menu, including advancements in mouse smoothing and refined gamma settings allowing for increased tenebrosity.
- Fix for creature generation crash.
- Fixes to prevent FPS spikes when encountering momentary performance bumps on PS4.
- Fixed a rare issue where pressing and holding a button would cause the game to crash under specific circumstances.
- Creature footfall now audibly echos within caves.
- Fix for perpetual day time if the player updated in a specific order.
- Bump shader version numbers for patch 1.09
- Fix for a rare situation where a player’s save could get stuck in a crash loop due to saving at very specific point in planet generation.
- Improved detection of available PC CPU cores and optimised settings for low-end CPUs with few CPU cores.
Objectives and stuck without Hyper-drive Issues
- Player no longer able to redeem your pre-order ship at a point which would then prevent you learning the hyper-drive blueprint (and if you have done this, we save you).
- Player no longer able to bypass being sent to find hyper-drive tech by reloading a save in game at a very specific point.
- It was possible for players to save their game stuck under the terrain, leaving them stuck. This was caused by getting shot down in atmosphere, and their ship reaching ridiculous speeds as it crashed to the planet. This has been resolved.
- Whilst it won’t happen anymore, if you are currently already stuck under the world, we detect this and do our best to rescue you.
- Fixed a couple of other low repro bugs that could result in you falling through the world and getting stuck underground.
- A raycast in some space stations could hit a very specific point that would put the player inside the floor.
- Fixed an issue that would cause your ship to be thrown in the sky at high speed when taking off (in rare cases could in turn lead to getting stuck).
- Fixed an issue that would cause your ship to get stuck in terrain and prevent you from taking off, if the player managed to out run generation of terrain LOD 1, and land inside an overhang.
- Some players were unable to achieve the extreme survival journey milestone, this has been resolved.
- Fixed an issue where some players had some technology types being reported as “already known” when they weren’t actually known.
- Under some circumstances a message was sometimes misinforming you that you learnt a blueprint when you hadn’t, this has been fixed now.
- It was possible you could use up all available slots for waypoints on the galaxy map and be unable to set new waypoints. This is much better now.
- There was a bug that could cause objective markers to disappear when you loaded a previous save. This is fixed now.
- Fixed a rare issue when scanning creatures that would cause all planets to show as 100% complete even if you had only completed one.
- Fixed a bug what could cause some corrupt save games to not be loaded, this is now fixed.
- Fixed an issue where saves made with the system clock set in the future could cause problems.
- Fixed a crash that would sometimes happen when warping into a system with a space battle in progress.
- Fixed a crash that could happen when interacting with an NPC.
- It is now easier to scan flying creatures.
- Fixed height and weight stats being the wrong way around for creatures.
- Gek towers can no longer be interacted with repeatedly.
- The ‘You have unredeemed items’ message will now only show for the first 5 minutes.
- Fixed getting 0% charge on Photon Cannon when buying a new ship and constantly being prompted to charge it.
- Reduce Suit VO for life support warnings and only do life support VO on 25% and 50%.
- Fixed grave being transferred to the new star system after you warp.
- Fixed toxic protection 3 (theta) from having the wrong name.
- Fixed incorrect marking of sea caves under floating islands.
- Turning down music and SFX volume in the options will now work correctly (mutes the VO also).
- If you change ship or multi-tool and then revert to previous save the ship should now be the one you had at the time.
- Atlas station collision improvements to prevent you from bumping into them too much.
- Fix for the stars not being discarded during load/warp (causing duplicate stars).
- Occasionally at random the game would lock up after a warp. This was due to very specific timing in hardware (a threading specific bug) – meaning that unfortunately for some people it was regular, and for others they would never be able to recreate it. This was our most reported crash during gameplay, and has now been resolved.
- If the player died, and then loaded the game ten times without saving, and then died, player progress wouldn’t be saved from then on until you died again. This is fixed now! This was also causing player’s saves to grow in size.
- Quite a rare crash, but in certain scenarios it was possible to scan from space or on planet and crash the game.
- When warping into a battle sometimes the player warped into the inside of a freighter and everything went crazy – This is fixed now.
- If you died in your ship while in atmosphere of a planet with a damaged ship, you could respawn in a space station with your launch thrusters and pulse engine damaged. If you did not have the resources to fix them then you could no longer take off and be stuck there. This will no longer happen.
- Some players have corrupted save files, we’ve been working with them to still load saves even if they are corrupted (this can happen for many reasons outside of the games control). This fix has allowed many players to still load their save even if they have become corrupt.
- As the player gathers a huge amount of discoveries, there was a threading issue that becomes more prevalent the more discoveries you have, and could cause the game to crash.
- If you had collected a large number of blueprints, in a specific order it was possible to crash the game when you received a new blueprint. This has been fixed.
- Players who set a large number of waypoints could find themselves in a situation where they could crash the game in the Galactic Map, this is remedied now (PS. A better waypoint system is coming).
- Cieli di Nessuno
- Pronti alla Partenza
- Le 10 cose da sapere
- Le 7 cose da fare
- Guida Eurogamer
- Guida Game Soul
- Guida Game Factor
- Wikia by IGN
- Dove trovare l'Iridio
- Modi per farmare Unità
- Gestione Inventario Navicella e Tuta
- Tutti gli elementi e dove trovarli
- Cosa sono i portali e dove si trovano
- Antimateria, Iperguida, Celle di curvatura
- Trovare Omegon e materiali rari
- Linguaggio dell'Atlante, occhio spoiler
- Cosa sono i Portali?
- Giochi che hanno ispirato NMS
- Come costruire le Basi dopo il Foundation Update
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