INFO
to convert files from PC to Console (XBOX / PS3) the multiconverter of Smeagol75 / Starvin is used because it is the only program that does that, regarding the .model have is written as Konami have written the .model because if XBOX / PS3 win32.model not worth it because it is a PC format and each console has its own format, if it is ps3.model PS3 and XBOX is if x360.model. if deformed faces the only program that exists to correct the fix is to jenkey1002 ai no other program does, the face.xml is encoded / decoded to remove the fix of the deformed faces.
the .model have different dimensions as they are all konami, the problem of .model are beginners facemakers that move .model and that should not be done because you go to another position and do not fit where you need to go , I tell the Facemaker, the .model can not move because what you do is move the face of position. and I hechado anger a few who have done it, so I repeat if moveis the .model in the blender then play out in other positions and do not fit, the .model Konami can not be moved because is configured to that position, do not move the .model in blender.
a very important thing to know is that the player ID is in default if not you going to fake out and it only works for konami editor.
Default = Face.cpk (Player ID)
Fake = Konami Editor
to convert files from PC to Console (XBOX / PS3) the multiconverter of Smeagol75 / Starvin is used because it is the only program that does that, regarding the .model have is written as Konami have written the .model because if XBOX / PS3 win32.model not worth it because it is a PC format and each console has its own format, if it is ps3.model PS3 and XBOX is if x360.model. if deformed faces the only program that exists to correct the fix is to jenkey1002 ai no other program does, the face.xml is encoded / decoded to remove the fix of the deformed faces.
the .model have different dimensions as they are all konami, the problem of .model are beginners facemakers that move .model and that should not be done because you go to another position and do not fit where you need to go , I tell the Facemaker, the .model can not move because what you do is move the face of position. and I hechado anger a few who have done it, so I repeat if moveis the .model in the blender then play out in other positions and do not fit, the .model Konami can not be moved because is configured to that position, do not move the .model in blender.
a very important thing to know is that the player ID is in default if not you going to fake out and it only works for konami editor.
Default = Face.cpk (Player ID)
Fake = Konami Editor